﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public enum EnumSSMConditionType
{
    btn_attack01 = 1,
    btn_attack02,
    btn_skill01,
    btn_skill02,
    btn_skill03,
    btn_skill04,
    btn_forward,
    btn_backword,
    btn_jump,
    btn_left,
    btn_right,
    state_jump,
    frame,
}
